
After a bit of experimenting it turns out you can save whilst inside objects, to push you out the map. After wasting some time looking for areas to use more object-jump-crouch tricks to go out of bounds I saw the above video - which gave a few new ideas to try. It didn't have some kind of trigger i could fire underneath or above the lift. but sadly the game didn't want to be broken that badly. If you can't get past the rocks in the storage you can't get the machine rods for the lift. If you don't have that, you can't get past the rocks in the storage. You see, skipping the acid means you don't get the pot which can hold the explosive chemical (you get a different pot after the acid). I decided to play through the game using the currently known tricks & skips - but came across a little problem. If you come across a monster, your only option is to run. The catch? You have absolutely no way to defend yourself.

#AMNESIA MACHINE ROOM THIRD ROD SERIES#
Thread title: For those who don't know, Amnesia: The Dark Descent is a physics-based horror game in which the player (who has amnesia) must navigate through a castle guarded by monsters by completing a series of puzzles.
#AMNESIA MACHINE ROOM THIRD ROD HOW TO#
If we could figure out how to get into the refinery without using the acid, a decent amount of time could be saved right at the beginning of the game. However, I am attempting to do the same in the main hall area - but it seems to be more difficult. At the beginning of the game you can skip getting the lantern by jumping up the fallen rocks until you get outside the map, however this would cost time. For example, I've been trying to find a way into the refinery early, which would eliminate the need to collect the acid. Now, the physics in this game can obviously be exploited, and currently I'm trying to find more tricks that could potentially save time. Doing this should eliminate the need to enter the machine room at all, saving a decent amount of time. However, by utilizing a jump shown in this video: (at about 2:15). When you are in the cistern and need to drain the sewer, normally you need to drain it, go to the machine room to fix the other bridge, and then go to the Morgue.

Now, my question is, what are people's thoughts on speedrunning his game? The game is pretty straightforward, however currently I know of one glitch that could be used to skip a certain puzzle.

For those who don't know, Amnesia: The Dark Descent is a physics-based horror game in which the player (who has amnesia) must navigate through a castle guarded by monsters by completing a series of puzzles.
